Metal Gear Solid 5: Ground Zeroes - Gameplay - Max Settings


http://www.youtube.com/watch?v=7z97FTJw8Zkendofvid
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Metal Gear Solid V: Ground Zeroes is an action-adventure stealth game developed by Kojima Productions, produced by Konami, released for PlayStation 3, PlayStation 4, Xbox 360, Xbox One and PC via Steam. It is part of a sub-series of prequels in the Metal Gear series, taking place after Metal Gear Solid: Peace Walker. Ground Zeroes stands alone as the first part of Metal Gear Solid V, acting as the prologue for the upcoming Metal Gear Solid V: The Phantom Pain. The game follows Snake[N 1] as he infiltrates a fictional American black site in Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and Sandinista child soldier Ricardo "Chico" Valenciano Libre.
Players control Snake through the game map and complete missions while avoiding being spotted by the enemy. The threat detection system is revamped, with the removal of the onscreen meter or gauge to indicate the player that they are in the 'alert/evasion/caution' state as in previous games, which have instead been replaced by visual representations. Snake's binoculars have also been revamped; instead of selecting the binoculars as an item, the binoculars are hot keyed to a button. The player is able to mark enemies and be aware of their locations in the iDroid's holographic display. There are directional cues to help players when an enemy sees them from a distance and gets closer to them. A new "Reflex Mode" is activated when an enemy finds Snake and the player only has a short window of time (in slow motion) to take out the enemy before he fully sounds the alarm (a hissing audio cue can be heard if the player is detected by searchlight). Lights can be shot out to further aid the player's stealth efforts.
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